Nekki is a game development studio, the creator of Shadow Fight Arena, Shadow Fight 3, Shadow Fight 2, 11×11, and Vector. The total number of registered users for our games exceeds 1 billion worldwide. We develop and release games for PC, consoles, and mobile platforms.
Join our team as a Level Designer on a new cross-platform PvP fighting game with parkour elements. Matches follow a battle royale format: 12 players enter, and only one remains. The game will include various modes, like solo and team play.
We’re looking for someone who’s passionate about level design and has a solid background in gaming. It’s important to be able to recognize what makes a level work - and clearly explain why. A strong grasp of different approaches to building engaging and well-balanced environments is a must.
Responsibilities:
Creating level blockouts;
Participating in playtests with the game design team and analyzing the results;
Writing clear tasks for programmers to add gameplay features and interactive elements;
Collaborating with artists to integrate and set up visual assets;
Analyzing level design in reference games;
Defining requirements for level design tools.
What we are looking for:
A portfolio with level design work (can include professional projects, fan-made maps and mods);
Understanding of level design principles for arcade competitive games (e.g., Fall Guys, Stumble Guys) as well as brawler games (e.g., Brawl Stars, Smash Legends, Battlerite).
What would be a plus:
Experience working with the Unity;
Strong background playing PvP games.
We offer:
A great team with a friendly and informal work environment (we share colleagues' interests, play video games together, and organize internal game jams).
Support of professional development, participation in specialized conferences and educational events.
Remote work from all over the world.
Working hours from 10 AM to 7 PM (GMT+3) with possibility of adjustment.
Competitive salary (depending on professional qualifications).